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Introduction to mental ray in Softimage 2012


Introduction to mental ray in Softimage 2012

Introduction to mental ray in Softimage 2012 | 592 MB

We will begin our training by learning several methods for simulating realistic indirect lighting in Softimage,
such as global illumination, final gather, as well as Importons and Irradiance Particles.
We will also explore the use of caustics to simulate the light patterns created as light passes through refractive surfaces.
In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes
and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects.
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